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libretro
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common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
http://www.libretro.com
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delete me
#170
garrettm4
closed
7 months ago
0
(Request) Port Outer Glow/Outer Glow CRT and Anamorphic over from Slang to GL
#169
aorin1
opened
1 year ago
0
Losslessly recompress LUTs.
#168
mudlord
closed
2 years ago
0
vertical red line
#167
ovitus
opened
2 years ago
9
Feature Request: Scaling image files
#166
Mirrorman95
opened
2 years ago
1
[Request] r57shell's PAL shader: add "USE RAW" / "USE LUT" to user-settings
#165
eugene-s-nesdev
opened
3 years ago
10
Apparent issue with the XBR shaders
#164
mijofr
opened
3 years ago
1
Avoid moire effect when using curvature
#163
franciscusm
opened
3 years ago
3
[Q] Any shader to darken only an area of the screen?
#162
eadmaster
closed
3 years ago
5
Typo fixes to .cgp files
#161
Dwedit
closed
3 years ago
6
docs: fix simple typo, limigations -> limitations
#160
timgates42
closed
3 years ago
0
How do you emulate component, and VGA?
#158
Adeleine
opened
4 years ago
0
Couldn't disable scanline of crt-geom.cg
#157
Oend
opened
4 years ago
1
mdapt dedithering doesn't blend very well with bigger grids
#156
whatwwkd4496
opened
4 years ago
7
crt-aperture.cgp compiling error
#155
MarioMario456
opened
5 years ago
2
Shader scaling issues
#154
iokzero
opened
5 years ago
1
Xbr lv2 3d problem
#153
KOKO18F
opened
5 years ago
0
xbr 3d filters not working correctly
#152
bajolzas
opened
5 years ago
0
replace invalid scale_type_<number> with scale_type<number>
#151
LazyBumHorse
closed
5 years ago
1
List of broken shader profiles
#150
LazyBumHorse
closed
5 years ago
4
run away pixels in all auto-box shaders
#149
ab235g
closed
6 years ago
3
[Request] GBA Ultrawide Edit
#148
J0-o
closed
6 years ago
1
incorrect path (r57shell royale preset)
#146
eugene-s-nesdev
closed
6 years ago
1
4xsoftSdB defect
#145
Papermanzero
closed
6 years ago
1
console-border: Add some alternative presets for Game Boy systems
#144
Monroe88
closed
6 years ago
0
PS3 preset shaders dont work at all, tested 1.6.9/1.7.0/1.7.1
#143
matcarfer
opened
6 years ago
5
Add response time shader and update lcd-grid-v2-motionblur presets
#142
Monroe88
closed
6 years ago
0
Handheld color shader updates
#141
Monroe88
closed
6 years ago
0
Add GBC color shader and presets
#140
Monroe88
closed
6 years ago
2
Add Game Boy palette shader
#139
Monroe88
closed
6 years ago
0
removed mudlord's shaders.
#138
ghost
closed
6 years ago
2
Where is the gamma shader ?
#137
inukaze
closed
6 years ago
4
crt-easymode-halation.cg corners distorted elongated when using higher res or interlaced
#136
ccollomb
opened
6 years ago
0
Photoshop pixel bender Oil Paint look alike filter (Source Included!)
#135
Mickevincent
opened
7 years ago
10
Fix some shaders for HLSL/FX
#134
VelocityRa
closed
7 years ago
1
GB borders new presets.
#133
Tatsuya79
closed
7 years ago
0
HLSL/FX11 modification broke shaders on windows
#132
Tatsuya79
closed
7 years ago
2
Port crt-geom to HLSL/FX11
#131
VelocityRa
closed
7 years ago
0
(handheld/color) Update
#130
Monroe88
closed
7 years ago
0
Fix lcd-grid-v2 for HLSL/FX11
#129
VelocityRa
closed
7 years ago
0
Port/fix eagle, lcd3x, a bunch of xbr and 5 color shaders to HLSL/FX11
#128
VelocityRa
closed
7 years ago
0
Fix/Port various shaders to HLSL/FX11
#127
VelocityRa
closed
7 years ago
0
Port a border to SM4 and add "fract" HLSL macro
#126
VelocityRa
closed
7 years ago
0
Simplify color-grid
#125
VelocityRa
closed
7 years ago
0
Simplify color-grid and add preset for it
#124
VelocityRa
closed
7 years ago
0
Add TEXCOORD1 back to vertex input and port borders/color-grid
#123
VelocityRa
closed
7 years ago
0
(LUT) Clamp to highest possible value
#122
Monroe88
closed
7 years ago
0
Introduce FX11 macros | Add a few helper macros | Port 2 shaders
#121
VelocityRa
closed
7 years ago
1
Port stock.cg to be HLSL/Cg compatible
#120
VelocityRa
closed
7 years ago
0
Fix compat_macros HLSL_4_1 bug.
#119
VelocityRa
closed
7 years ago
1
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