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If you have links to good Voxel-related resources/articles/blogs/sites/papers/etc., post 'em here!
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I want to make an unlimited 3d terrain in which unlimited underground drilling is possible. I have two different options here:
voxel terrain
CSG nodes
which one has lower cpu usage ?
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[](url)
![2022-12-07_16 35 54](https://user-images.githubusercontent.com/34782768/206311918-7b4ab223-8011-4b03-a4b0-88cc82edd322.png)
![2022-12-07_16 35 01](https://user-images.githubusercontent.com…
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I need create large terraind so i decided to create own voxel stream. But looks like out_buffer.set_voxel() does not care about first parameter as float. So when i put 0.5 or 1.0 as first parameter, h…
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So they look like @maxogden's clouds: http://maxogden.github.io/voxel-perlin-terrain/
shama updated
11 years ago
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The `mesh_grid` functions takes an unrolled 3d grid of voxel as parameters and assumes that the grid axis are ordered like X, Y, Z.
However there are reasons to chose other orderings, notably Y, X…
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Currently, there are two terrain types:
- `VoxelTerrain`: paged terrain where all blocks are 16x16x16 no matter the distance. Supports both blocky and smooth voxels, although some special cases req…
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Would this project work for a game that has very small voxels, say one tenth the size of normal voxels?
I think that this is what I need as far as a plugin goes, but I think it would be cool if I cou…
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(Preface: I am new to Godot, please be gentle.)
I am unable to compile the Godot Engine's executable binaries once Godot_Voxel is added as a module in Godot 3.5.1
When I try to SCons compile to an…
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I hoped this was a more general purpose voxel module but it seems geared towards terrain. I'd like to load a Magicavoxel file of a character and change its voxels during runtime, and I'm wondering if …