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I think in order to release the first working version with minimal functionality, you need to do the following:
- [x] Seed particles from arbitrary geometry #5
- [ ] Add simple colliders #17
- […
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The error is reported from [apollo-model-centerpoint](https://github.com/ApolloAuto/apollo-model-centerpoint), which uses paddle as backend, I found a similar issue here, but looks like not the same r…
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I'm a very simple computer user, i'm need to convert mesh(with many textures) to minecraft schematic or map
How i can do this, i don't know about compiling and etc, please help
thk u
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### Godot version
4.0.alpha13
### System information
Fedora 36, GeForce GTX 1080 (NVIDIA 515.57)
### Issue description
VoxelGI does not take custom shaders into account for emission if …
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I wanted to know if the voxelization process could be parallelized using parallel.js to process multiple obj files in parallel.
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Hello!
It looks like Tina/taichi_three is under a significant refactorization and I think it maybe good time to throw out some ideas of mine to it (To be honest, I am not so sure about whether they …
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Hi.
For a project witch need to make fastly collisions for stages, I test yours solution to make voxels.
After getting the resulting point_cloud from yours functions, I add a algo to reduce the nu…
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Hi,
thanks for this great work,
I have a question, since I want to run the training code in my desktop. I use a single 3090 GPU. I saw you use 8 GPUs and set batch size to 32. If I want to run the …
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When running on macOS Monterey we get this error.
program_source:38:174: error: cannot reserve 'texture' resource locations at index 0
fragment void main0(main0_in in [[stage_in]], device _66& _68 …
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**Is your feature request related to a problem? Please describe.**
Yes: Zero acceptable software support available for the M3D Quad
**Describe the solution you'd like**
UX / Support for multi-e…