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Hi,
I would like to add compute shaders support to sokol_gfx, of course using a feature flag, this would introduce new flag to sg_buffer_desc and sg_image_desc, currently we have render_target for im…
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GPU info:
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QUALCOMM build : 7b26bdd942, Iab69c31769
Build Date : 08/28…
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[VK_AMDX_shader_enqueue] @tobski
some questions on this exciting VK_AMDX_shader_enqueue extension:
1) at first sight, seeing the spec, seemed no GLSL support so no glslang support but now from sam…
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TL;DR: WebGPU should preserve the order of all side effects (transfer read/writes, pixel read/writes) except for Unordered Access Views, which are only synchronized at the render/compute pass boundari…
kvark updated
3 months ago
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I face this issue on the Vulkan backend. Several compute shaders are run in a sequence within the same command list. And those shaders use the same buffer - one as an output and the next one as an inp…
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**Hey, will there be GPU support in the future ?**
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This is a bit preemptive, but I figure it'll be good to have somewhere to discuss the hardware renderer we'll need at some point in the future.
My take on the options:
1) Full Translation- similar…
ssk97 updated
4 years ago
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Since MSL3 still doesn't support geometry shaders, and it seems a requirement (along with tessellation) for modern 3D applications, would it be possible to add this in MoltenVK as a polyfill? I saw th…
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Because GPUs are fast at computing!
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- [x] Fix remaining regressions after optimization changes (Nier) - https://github.com/RPCS3/rpcs3/pull/12169
- [x] Accelerate CopyImageToBuffer and CopyBufferToImage to improve typeless copy perform…
kd-11 updated
5 months ago