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Opening this here since I have noticed several new units being added to core from mainline and UMC campaigns (like there's no tomorrow).
Why? To discuss what other possible candidates can be.
Star…
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### Describe the desired feature
At present victory/defeat messages are hardcoded. Would be useful to be able to override these, e.g.:
```
[endlevel]
result=defeat
message= _ "You lost!"
[…
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When attacking with a weapon that has multiple types via `[damage_type] alternative_type=` an attack event with `[filter_attack] type=` matches for the original and alternative damage type.
IMO the…
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### Game and System Information
- **Version:** 1.18
### Description of the bug
If invalid terrain is behind a campaign define the error is only caught in main.
> Game error: A terrain with a s…
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The current wesnoth game_config api is some mix of various game settings that don't really belong together, furthermore it has some serious drawbacks in particular some important information like act…
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During Heir to the Throne campaign, in the "Mulaf Malal Peninsula" scenario, many units may be present on the map, see screenshot (50% zoom) below:
![img_0554](https://user-images.githubuserconten…
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Since we'll release 2012.2 rather soon, we want to tell everybody out there how awesome UH is. Help us doing that because nobody likes to read text these days!
- [ ] Create a gameplay trailer showing …
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### Describe the desired feature
@knyghtmare pointed out on Discord that [units.wesnoth.org](https://units.wesnoth.org/) ignores customised advancements, so the eras/factions appear a bit broken in s…
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### Describe the desired feature
NR causes a recurring debate between fans of its large battles, and people who feel that a canon storyline shouldn't be locked within a series of large castles; howev…
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With the Dunefolk new Naga units were added to mainline.
Instead of 1 Lv1 Naga exist now 2, and for the higher levels there are three times as much possible Nagas to chose from.
Existing campaigns…