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Unit **WinApi.DirectX.XAudio2.XAudio2:417**
The problem of field XAUDIO2_VOICE_SENDS.pSends. It should be Pointer, not a static array
https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/n…
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**1 -** I have made a simple InputPlayer using WasApi.
and I want redirect the WasApi source to Xaudio2 and back it in runtime.
I tried this:
```
source = new SoundInSource(sound…
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kubuntu 20.04
no user patches
`_staging_version="440e5eee17d722f8528c69c7318fbbca7c5f1b0c"`
on clean install it threw the same error. But locale was japanese so I set `LANG=C` and run it again
```…
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I'm pretty sure this line of code:
`float right = (pan
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**Describe the bug**
LoopInfinite constant is not generated into the IXAudio2.cs file (from my investigations) - Vortice.XAudio2 1.8.41
I haven't pulled project and compiled myself.
**To Reprod…
h1cks updated
3 years ago
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Hi. I've recently written a simple audio engine with 3D sound using XAudio2. The issue is that on this PC I only hear 3D sound coming from the left speaker (headphones). On my other PC with the same h…
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tl;dr `AUDIODEV=default` doesn't work, but it's (probably) not FAudio's fault.
In #158, it was suggested to set `AUDIODEV=default`. This workaround doesn't actually work, at least for Skyrim. Cente…
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Output of the `ue4-docker info` command:
```
ue4-docker version: 0.0.77 (latest available version is 0.0.77)
Operating system: Windows 10 Enterprise Version 2004 (OS Build 19041…
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The stereo mix for 3D audio seems incorrect in Monogame for both DesktopGL and WindowsDX platforms.
For testing this I have updated the XNA Audio3D sample to run on Monogame 3.8 which can be found …
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When F3DAudioCheckCalculateParams is called with a Listener vector of 0,0,0 it's causing an assertion. Is the assert wrong in this case?
016d:trace:xaudio2:X3DAudioCalculate l OrientFront 0.000000…