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bible for this is going to be:
http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-automata/
http://www.gridsagegames.com/blog/2016/03/generating-populating-caves/
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- Cellular Automata/Flood Fill
- State Machines
- Backtracking
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If any polluted chunk has no active burner, pollution does not disperse at all.
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Investigate how the world should be represented.
Findings should be documented somewhere on GitHub.
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We could try a cellular automata algorithm where we randomly place caves as we do currently, but we hollow out the cave by removing blocks randomly then smoothing by setting blocks based on the number…
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I'm new to three, converting a canvas2d project to webgl/three and followed the help guideline to use stackoverflow or irc only.
I asked this on SO: http://stackoverflow.com/questions/40497646/thre…
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We had an interesting discussion the other night about the WaterColor Bot
and if it was able to create Art or if it was just a printer. We talked about
the differences between creating art and creat…
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`---- Minecraft Crash Report ----
//This message removed by an external program
Time: 3/17/17 11:12 PM
XRay version: 33
Description: There was a severe problem during mod loading that has caused…
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### Steps to reproduce
1. try to run Segregation (Cellular Automata)
I get the following error and no way to run the model:
java.lang.NullPointerException
at msi.gama.metamodel.topology.grid.Gam…
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http://arkt.is/evolving-cellular-automata-in-materio.pdf is a 404