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jrheard
/
voke
a roguelite in clojurescript
MIT License
32
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2
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pixi performance pass
#45
jrheard
opened
8 years ago
0
implement a camera that tracks the player; switch to webgl renderer
#44
jrheard
closed
8 years ago
0
load levels and put the player in them
#43
jrheard
opened
8 years ago
1
implement a camera
#42
jrheard
closed
8 years ago
4
add a tool that generates and visualizes random 2d cave-style levels
#41
jrheard
closed
8 years ago
0
implement some version of field of view
#40
jrheard
opened
8 years ago
1
work through alex's game perf tips
#39
jrheard
opened
8 years ago
0
ps4 controller support
#38
jrheard
opened
8 years ago
0
implement visibility / line of sight
#37
jrheard
opened
8 years ago
0
implement some sort of monster ai
#36
jrheard
opened
8 years ago
3
implement pathfinding
#35
jrheard
opened
8 years ago
4
generate random levels
#34
jrheard
closed
8 years ago
3
Add a health, damage, and death system. Monsters can die now.
#33
jrheard
closed
8 years ago
0
look into setting up CD for funsies
#32
jrheard
opened
8 years ago
0
look into nightcode and nightlight
#31
jrheard
closed
8 years ago
1
look into setting up browser-based test running
#30
jrheard
opened
8 years ago
0
add a helper for running cljs.spec.test/check
#29
jrheard
closed
8 years ago
0
make collision tests a bit less verbose by using a macro to set up / tear down the collision test environment
#28
jrheard
closed
8 years ago
0
add docstrings to like everything
#27
jrheard
closed
8 years ago
0
convert from schema to spec
#26
jrheard
closed
8 years ago
0
implement a death system
#25
jrheard
closed
8 years ago
0
implement a damage system
#24
jrheard
closed
8 years ago
0
Try (and fail) to use :foreign-libs -> :module-type :commonjs support.
#23
jrheard
closed
8 years ago
0
Test collision system
#22
jrheard
closed
8 years ago
0
ditch externs, use js modules
#21
jrheard
closed
8 years ago
1
Cap total velocity, not just velocity on each axis
#20
jrheard
closed
8 years ago
0
set entities' :motion :direction to nil when they come to a complete stop
#19
jrheard
closed
8 years ago
1
figure out how to colorize test output
#18
jrheard
closed
8 years ago
2
evaluate use of specter
#17
jrheard
opened
8 years ago
0
evaluate using cljs-oops rather than externs
#16
jrheard
closed
8 years ago
1
get doo + circleci set up so we can start writing some tests
#15
jrheard
closed
8 years ago
0
see if we still need to do :require-macros or if that's been obsoleted
#14
jrheard
closed
8 years ago
0
evaluate moving to boot
#13
jrheard
opened
8 years ago
1
update rbush library version
#12
jrheard
opened
8 years ago
0
implement super-simple AI movement; fix corner collision resolution
#11
jrheard
closed
8 years ago
0
entities can move faster diagonally than they can on a given axis
#10
jrheard
closed
8 years ago
1
switch from schema to spec
#9
jrheard
closed
8 years ago
0
add tests
#8
jrheard
closed
8 years ago
0
Implement fix-your-timestep
#7
jrheard
closed
8 years ago
0
begin implementation of monsters
#6
jrheard
closed
8 years ago
1
improve rendering performance by only using one PIXI.Graphics, rather than creating/destroying one per entity
#5
jrheard
closed
8 years ago
0
use rbush library to implement collision detection
#4
jrheard
closed
8 years ago
0
do another performance pass on the collision system
#3
jrheard
closed
8 years ago
0
rewrite core of collision system in vanilla js
#2
jrheard
closed
8 years ago
0
implement projectiles
#1
jrheard
closed
8 years ago
0