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In an early version of the exporter, there was an issue during the convert stage with the export process stopping partway because it could not locate a texture. The missing texture is given as ...\te…
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Great idea André! This is awsome. But when trying to start the app on osx 10.8.3 i get this error in the console:
10/9/13 10:05:36.903 AM com.apple.launchd.peruser.501[166]: ([0x0-0x2e26e24].com.sera…
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Effector not affecting the Plane. Plugin not working.
OSX 10.8.3
Cinema 4D 13 (Studio)
Thanks for great plugin
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There seems to be consenus that lighting computations have to be performed in linear space, i.e. gamma-coded values being compensated for/linearized.
http://http.developer.nvidia.com/GPUGems3/gpugems…
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I tried exporting a video with Hap Q from Cinema 4d and the playback is skipping frames, if I use the Hap version, everything seems to play nice. I am on 10.7. Any idea what might be the reason for th…
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Hi. I hope this is an appropriate place to ask - I'm working on the HAL for RISCOS. I had a frame buffer that worked more or less OK with firmware from early March. Having finally located this reposit…
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Hello,
I have attached some screenshots (without any camera movements) below as the problem is easier to show than explain. In hardware mode everything is fine, but when I switch to software mode (ri…
mth4 updated
12 years ago
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Hi all,
Bit of an odd and possibly silly question (I'm new to THREE), but is it possible to 'flatten' the view seen by a camera, so rather than showing the 3d perspective view, it shows a 'flat' view…
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http://benbalter.github.com/open-source-alternatives/#3dmodelling
"Software: Blender" -> "Consider as Alternative to: Blender"
What? :-)
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Collada is dope - but might be too heavy?
There is OBJ out there that handles textures - ask Keith?