-
```
What steps will reproduce the problem?
1. compile without OpenGL
2. select OpenGL in option menu
3. game will no longer start
Game should fall back to SDL if OpenGL is not present and should not …
-
```
Pingus has a few animated background, such as
data/images/textures/anim_fire.sprite, SurfaceBackground however does not
support them. This is a side effect of the modifications to the surface th…
-
```
Some entrances provide special animation when a pingu is released or when it is
opened up at the start of the level. The game does currently not make any
meaningful use of those animations.
```…
-
```
What steps will reproduce the problem?
1. compile without OpenGL
2. select OpenGL in option menu
3. game will no longer start
Game should fall back to SDL if OpenGL is not present and should not …
-
```
System::opendir() is not modifier-directory aware, thus will not return things
installed in ~/.pingus/ or other places and cause other trouble when using in
combination with modifications/addons…
-
```
src/util/memory_pool.hpp needs to #include because it uses size_t,
which may not be defined currently.
Without including stddef.h, Pingus fails to build on my computer. With stddef,
it build f…
-
```
The current walking animation speed is badly paced, leading to the Pingus
flapping their feat instead of having a proper walk cycle. It's not an issue
with the animation itself, but the animatio…
-
```
Pingus has a few animated background, such as
data/images/textures/anim_fire.sprite, SurfaceBackground however does not
support them. This is a side effect of the modifications to the surface th…
-
```
What steps will reproduce the problem?
1. compile without OpenGL
2. select OpenGL in option menu
3. game will no longer start
Game should fall back to SDL if OpenGL is not present and should not …
-
```
System::opendir() is not modifier-directory aware, thus will not return things
installed in ~/.pingus/ or other places and cause other trouble when using in
combination with modifications/addons…