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As we know, glTF's PBR model does not include optical transparency and, because of that, common materials such as glass and transparent plastic cannot be represented. I would like to propose a simple …
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the normal map are not generated correctly
otherwise everything is fine
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Would it be possible to integrate this with shadertoy? It would be ridiculously awesome
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It would be great if glTF models supported the use of texture atlases, i.e. a single large texture divided into multiple smaller textures. This would be possible if samplers could specify offset and r…
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**Godot version:**
3.02
**OS/device including version:**
Windows 10 64bit, Nvidia Geforce 980
**Issue description:**
I cannot get depth in the spatial material to work for me. I assume the …
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So about a 6 months ago I proposed extending the OBJ/MTL format to include PBR parameters here -- it was partially encouraged by @meshula (Nick Porcino) who is part of the Apple 3D tools team:
http:/…
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Godot 3.1 alpha 1
There is some things other 3D engines do better on 3D models import :
- A thumbnail is automatically created
- the new object have the same name as the imported file
And…
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In my cockpit I have some knobs on the side console that are lit by a different dataref than the rest of the object, so I wanted to add a custom property for it. I have the overall light level overri…
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Приветствую, коллеги по цеху!
Снова я к вам за помощью, так как косвенно это относится к плагину экспорта и вы в целом больше в теме внутренних особенностей.
В общем, проблема такая. Карту норма…