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See
![shot2016-04-23_14-02-00](https://cloud.githubusercontent.com/assets/997399/14763492/7a6d19d4-095c-11e6-81f8-a2cec8d5fd15.png)
If you need my config or gfx etc ill look later if this doesn't ha…
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Issue to keep track of the Voxel rewrite.
#### Changes
| Status | Change | Priority |
| --- | --- | --- |
| finished | Optimize Game Loop | High |
| finished | Deferred Shading | High |
| finished | …
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The fog parameter in scenes.xml is ignored on battlemaps but works fine on standart racetracks.
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```
What steps will reproduce the problem?
1. svn co http://makehuman.googlecode.com/svn/trunk
2. scons
3. ./makehuman
What is the expected output? What do you see instead?
No antialiasing available…
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Very stupid question: why are the vertices for the Sphere primitive being pushed in the order of x, z, y instead of x, y, z?
The code in the `init()` method:
``` java
...
for (i = 0; i 0 && j >…
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( from our wish list )
Shaders
Volumetric lighting
Good stuff
ping pong
blur and glow