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I've wrote a simple demo to check if the module was working but when I launch the game it crashes.
This is the content of the logcat:
```
java.lang.ClassNotFoundException: Didn't find class "org/go…
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### Tested versions
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### System information
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### Issue description
**TLDR:** Something like Unity Package Manager, but works properly.
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## Why?
- **Marketing potential**…
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### Tested versions
- Reproducible in: 4.0 and later 4.3.stable.
- Not reproducible in: 3.5
### System information
windows 10- godot 4.3 cpu(Inter(R) Core(TM) i5-5200U) gpu(intel(R) HD Graph…
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### Tested versions
4.2.2 stable, 4.3 stable
### System information
Windows 10
### Issue description
Trying to change the mesh in a mesh instance while the game is running from the remote tab, re…
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Notification is working properly when app is in foreground or background but it is not working when app is closed using swipe up from recents screen.
When i again start the app then all the pending n…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Is it possible to integrate GizmoSDK streaming into the Godot game engine?
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When adding/removing regions, sculpting, undo/redo the debug collision shapes are not updated automatically.
Currently the user must turn _show_debug_collision off and on.
Currently updating destr…
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A few days ago I started experimenting with custom resources for my gdext project and noticed that I started getting editor crashes every time (or at least most of the time) when I made a change to a …