-
-
While reviewing #10282, I noticed that models used in CZML and entities only use the old `Model`. (see `ModelVisualizer.js` where it calls `Model.fromGltf()`). This is fine for now, but when we replac…
-
**Describe the bug**
JPEG textures in an input GLB get exported as PNG, causing such models to grow enormously in size.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to https:…
-
The image `mimeType` field is mandatory when referencing a buffer (which is typical in GLB format) but optional when referencing files with well known extensions. It is stripped from the exported GLTF…
-
**Unable to load dds with ddsloader**
I am trying to load a envmap dds file but am getting the errors:
“THREE.DDSLoader.parse: Unsupported FourCC code” with the DX9 version
or
“THREE.DDSLoader.p…
-
# Description
- Support DDS, KTX2, and Basis Universal compressed textures
- Support loading them from gltf
## Solution
- https://github.com/bevyengine/bevy/pull/3884
- Generic compressed t…
-
Hi @najadojo, hope you're doing well! Here's a suggestion from @rawnsley and Mozilla Hubs.
During GLB to GLTF conversion, it might be good to preserve the `mimeType` field, at least for types that…
-
The engine supports KTX2 now, so we should basis-compress the assets we are using in first party modules.
avaer updated
2 years ago
-
Hey,
get this error on wolf3d Avatars (https://readyplayer.me/)
```
toktx --t2 --2d --genmipmap --nowarn --bcmp --clevel 1 --qlevel 192 --srgb -- /tmp/gltfpack-pufIhl.ktx2 /tmp/gltfpack-DCgM4j.jp…
-
The following `-array ` argument:
```
-array
Loads an array of 2D image slices to use as a 3D image.
The input filename given is used is decorated with the postfix…