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Does it not support ShaderGraph?
Lightweight RenderPipeline Asset is set up in the usual way, and it reports an error!
```
[SteamVR] Error during OpenVR Init: Init_PathRegistryNotFound
UnityEn…
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Do you have plan for pattern assets like noise,tiling for effect processing like shadergraph in unity?
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The shader shows nothing.
![1](https://user-images.githubusercontent.com/42678250/55252530-71694b80-5253-11e9-88db-af4a05f11ac2.jpg)
![2](https://user-images.githubusercontent.com/42678250/55252531-…
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**[Simplex Noise](https://en.wikipedia.org/wiki/Simplex_noise)** (also known as improved Perlin Noise) has many uses in modern game development, as it lies at the heart of procedural generation. Infin…
bdero updated
4 years ago
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Hello,
I am having issues when trying to compile an application with your shaders included.
I am receiving errors with the custom node script ShaderGraphNode.cs where during compilation I reciev…
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Might I suggest implementing a smooth voxel system? Transvoxel would be a good one to implement, as it supports Level of Detail with seamless transitions.
http://transvoxel.org/
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Sorry, but idk how to do it... Help me pls.
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I just downloaded the demo and while everything imported fine, this is what I'm seeing:
https://i.imgur.com/M9yg7NB.png
I have the latest HDRP 4.6.0 and I'm not sure what the problem is.
Insp…
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_You might want to have a look at [this](https://www.youtube.com/watch?v=MNNURw0LeoQ) concerning the editor. If it's already available in the alpha version then you might want to start targeting it al…
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Hi Team,
I got SingleLaneRoad working on Apollo + Simulator. I am now having a play to see if I can take this SingleLaneRoad, and create a junction. I found some of the explanations on your website…