-
Hello Koffeinflummi and all other contributors.
After a lot of testing on our Linux Server running Debian 7 (no idea which version atm) and the offcial stable ArmA 3 Server (v1.30) binary for Linux o…
-
So it's AGM_Disposable ready for 0.95 release? Because it's seems to me it's kind of messed up right now.
In 0.94 it was working kind of alright, so what are the new benefits?
I think that now it's m…
-
-
I wanted to change the weather for the mission a little bit as "winter is coming" and therefore a little bit of rain would be nice.
I saw that there is a dynamic weather script which is run by /init…
-
The player is starting at a random position according to the defined array:
{ [west, _x] call BIS_fnc_addRespawnPosition; } forEach ["Refugee Camp", Mobile_Respawn];
It's also breaking the real…
-
I require a nice mission introduction text. The optic doesn't matter.
Requirements:
- the function should read the players location from the map config (location logic?)
- if the location can't be re…
-
-
**Arma3:** 1.24
**Mods:** CBA_A3 1.8 rc3, AGM_dev, task_force_radio
**AGM_dev from:** 2014-08-12T08:27:16.712Z
**Tested on:** self hosted MP mission
**Zeus enabled:** Yes
**Modules:** All AGM modules …
-
I assume this is so that you can't just load in whatever the heck you premade in arsenal. Is there any way to allow us to load in loadouts, but restrict what equipment can be loaded in?
-
**Arma3:** 1.24
**Mods:** CBA_A3, AGM_dev
**AGM_dev from:** 2014-08-08T05:48:42.262Z
**Tested on:** self hosted MP mission
**Zeus enabled:** Yes
**Modules:** All AGM modules with default settings
Whe…