-
# Description
Currently, ThreeJS limits how many bones can _skin_ a vertex to at most 4. When a loader sees more than 4 it arbitrarily removes some of them and [emits a warning](https://discourse.t…
-
Now I finally got around to test your add-on. Scrolling through all your snippets, I'm really impressed with all the work you put into this.
I just have a few comments:
In Blender UI the frist let…
-
Right now when creating an MC Sky (previously called MC World), only a single sun lamp is added. The request was made to also add a sun lamp or whatever appropriate for the moon as well.
Possible b…
-
Hi Rudegrass !
I didn't really know the best way to reach you,
I've been working on a number of mods to update graphics, improve compatibility and other stuff, and I see you're not really active o…
snouz updated
2 years ago
-
I'm not a Unity-graph-modeler or anything else. Just a programmer, usually web-backend-php-db like sql. But, I'm in love with this universe, i know it by heart, I may help with the scenario/game play/…
-
ExePath targets Gw2-64.exe with d3d9.dll 64 bit in the same directory. Launcher will log in but then crash when attempting to launch the game. The crash sometimes produces an "Install cannot be comple…
-
So, I try to help by making tools to create like morphs (or muscle if I can figure how it works).
But I had to answer few questions first :
- What is the scope ?
- When can the user create morphs…
-
Hello!! I am currently trying to export a model to MMD, but something is making MMD crash.
Exporting seems to go as planned, because the model opens in PMX editor just fine, all morphs work, material…
-
Hello. I was trying to make it work in blender and I was able to do it.
Wanted to share the code with you all.
To make it work I had to add these lines of code in the `demo.py` file that is in the…
-
Need to fill the gap between H-1 and F-1 engines, both in thrust rating and in position on tech tree. KLOX or Hypergolic. Already have several HLOX engines in that range; rs-25 and rs-68.
Options…