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Client should support games that ship as installers.
- [ ] Windows (msi, inno, ~~nsa~~, nsis)
- [ ] Linux (rpm, deb)
- [ ] Mac (dmg)
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Could you list the requirements for building Flips? I tested compilation on an Ubuntu Linux 16.04 LTS system with all the basic development requirements for GTK+ 2.0 and 3.0 installed, including the u…
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Hi, Godot Developers.
First of all I want to thanks to all of you for creating great game engine with very permissive license. Your effort will help many developers and students with tight budget to …
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**System model:**
Old 3DS XL
**SysNAND version (+emu/redNAND version if applicable):**
11.5.0-38U SysNAND
**Entrypoint (How/what you're using to boot Luma3DS):**
Boot9Strap 1.3
**Lum…
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Feat. request:
Since most new features will be added on 3.0 and that may include `move_and_slide`, I was thinking on the possibility to have more types of `move`, mostly for prototyping (fine tunin…
eon-s updated
6 years ago
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I hate to push on this topic yet again but I don't think this is a long term solution. GPL just does not work well for video games. The Blender Game engine is GPL and uses python scripts, so please re…
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One of the things that you might want to do while filling a tiled map is to reduce the repetitiveness of the tiles and keep a continuous map. [Wang Tiles](http://www.cs.jhu.edu/~misha/Fall16/Readings/…
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Hello, great work with the plugin btw.
Does Version 1.5.0 work with GMS-1.4 or is it only for GM2?
Thanks in advance
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How do I go about flipping the Y-axis so that:
- Rendering at 0 is at the top of the screen
- Reverse Y (So positive is down and negative is up)
I'd like the code I'm writing to work with however…
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## [hip](#hip)-hop, and
### lit-hop
(baba brinkman rapping to shakespeare …