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Hi! This is a formal request to remove all code I have made for ss14. This won't include things like basic bodysystem work that has been heavily modified since my pushes, but this will include many sh…
ghost updated
2 years ago
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## Description
If you put two pairs of handcuffs on a person at the same time, that person can have at least nine total pairs of handcuffs added to them from that point forwards. After the first two …
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How to reproduce:
- Start SS14 in your dev environment.
- Go into mapping mode on a new map.
- Click the "spawn tiles" option in the spawn menu.
- Double-click any item in the tiles menu.
- Th…
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Hi @tiroj, this is the FB report for the `v1.51` Tiro Gurmukhi fonts
The Warns reported seem to be the expected ones. Placing the report here in case you would like to double-check.
## Fontbaker…
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The acronym for this game, "SS14" can be interpreted as a Nazi dogwhistle as both halves of it are commonly used that way by nazi groups to signal their allegiance without drawing too much attention: …
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![image](https://user-images.githubusercontent.com/5714543/139970367-912a64e8-8c0d-4540-aca8-8cf0f78d45fc.png)
There are 6.5 tiles of view above my character and 7.5 tiles below when it could be 7 …
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![image](https://user-images.githubusercontent.com/31366439/135477323-6f7f8878-69b1-444f-b5ee-b9ac381d7ec1.png)
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Currently, `EntityManager` has two `SpawnEntity` methods. One takes in `EntityCoordinates`, and the other takes `MapCoordinates`.
That's all good, but the problem arises when you inspect the implemen…
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Though https://github.com/NixOS/nixpkgs/blob/master/pkgs/data/fonts/iosevka/variants.nix contains `sgr-iosevka-term`, trying to use it results in an error:
```
error: No such variant "sgr-iosevka-…
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If you run multiple windows of the same game, they will use the same .sav file. This could be problematic for games like Four Swords Adventures or Pokemon, which are designed to be played with other c…