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### Bug Description
Downloaded portable version yesterday.
When trying to start application it crashes.
Crash Reason: EXCEPTION_ACCESS_VIOLATION
### Steps to reproduce
Download Latest Official R…
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Hi, here is my proposal for how we can transfer all graphics-related tasks to the render-ng library.
1. We need to change **rv_init** to accept a window context handle (provided by SDL; we can prov…
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### What happened?
When using the widget to "Add a quick note" there is a brief pause on the notes homepage before being thrown in a new note.
### Steps to reproduce the problem
1. Click "Add a qui…
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**Godot version:**
Godot 3.1 master 21dea10, Godot 2.1.5
**OS/device including version:**
Xubuntu 16.04.5 LTS, Nvidia GTX 750 Ti, proprietary driver ver. 390.87
**Issue description:**
W…
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Maybe some shaders would be nice to play with.
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This issue is related to #49 and would like to discuss and track the issue here.
(@grlee77 Please feel free to edit/update this description).
# Tracking
- Currently collecting information for d…
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After a nice chat on #wayland on freenode.net I found out how to use egl stuff and how we will use it.
Basically it goes like this:
On startup we create a GBMBuffer large enough for the display. We …
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```
Wacky Races is missing all of the 2d imagery in the game, which includes load
screens (the Warner Bros and MPEG Softdec logos), title screen, menu options
and the in-game HUD (weapon slots, race…
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### Describe the bug
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)"
…
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The example failure is:
```
sage: B = crystals.Tableaux(['A',2],shape=[1])
sage: view(B)
```
The example fails on both vanilla and s-o-g, so I suspect it is because of my `texlive` install or sag…