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To consider for the preferences:
- [x] level of darkness
- [x] level of cloud cover
- [ ] one or multiple sites
- [ ] RXmax (kohtalainen | korkea | hyvin korkea)
- [x] location (from settings …
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The Accessibility score is currently 80. I would like to target the warning "Background and foreground colors do not have a sufficient contrast ratio" by increasing the darkness of the gray text to be…
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It seems that doors which are facing up are not openable anymore in the latest builds. The engine sees earth, darkness beyond the wall and windows. But not the door itself.
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When processing frames from `Graphic.playVideo` with the `levels` effect, and setting the `gamma` uniform in the levels shader to values greater than 1, the image does not get inverted. But when you o…
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### If you dont feel like reading,
More unique-ness to maps, since its the same like 4 blocks repeated, and this would solve for that without adding new blocks, just textures.
### Overview
Adds s…
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Draggable Objects:
- Can't move on multiple axes
- Assumes the object's floor is at y=0
- Will jump over empty spaces
- Can be grabbed/moved when they're in darkness
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In `darkness.scn`, we sometimes cannot grab the lantern object.
This probably has to do with the groups implementation (Grouping the GLB and the light under one app).
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In 1.18 mobs only spawn in complete darkness now. But the mod shows yellow x's over blocks that aren't completely dark.
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Options:
1. Stick with current feature.
2. *Switch between controlling Player and Shadow. Player main gameplay. Shadow able to pass through objects. Able to suck light from objects. Mini light orb…
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### Checks
- [X] I have checked [__existing issues__](https://github.com/israpps/PlayStation2-Basic-BootLoader/issues) for duplicates and found none
- [X] I am using a build downloaded from [this rep…