-
It would be nice to have a render target object in the engine.
An object that does it own render, and maybe has its own render script.
When it renders it would just render to its own texture.
And…
-
The editor stopped working. When I open any of the example projects that worked in the previous alpha version, the editor simply crashes without any error pop up. The process just dies before loading …
-
### Expected behaviour
Open project, start game and then hot reload. Should work.
### Actual behaviour
Error connecting to engine, and the IP reported is not the same as the one in the target…
-
### Expected behaviour
dmengine runs when I build the project
### Actual behaviour
in console:
WARNING:DLIB: Unexpected eof for socket connection.
and dmengine freeze with white screen and t…
-
I think that panning in Defold is counter intuitive (ctrl+alt+left click). There is no other game engine or editor using that combination of keys.
example:
http://forum.defold.com/t/how-can-i-pan-…
-
http://forum.defold.com/t/builtin-model-material-doesnt-apply-world-transform/5445
ericsroy
Hi there,
Just experimenting with placing 3D models in my scene. What I'm noticing is that the buil…
-
Hi, trying to fix some of my code for the Lua target that worked in 3.3, I found that at some point Lua 5.2's `bit32` library is required. In LuaJIT this should be just `bit` (the libraries are compat…
-
### Expected behaviour
Start project
### Actual behaviour
Receieve java heap space and run old version of project build :) Java memory in use about 2.5Gb, but my system has 8Gb
### Steps to repr…
-
A new, vector-based theme for the editor is required for good-looking hiDPI support. It should probably be drawn using Inkscape and be exportable to PNG with a script, just like the current icons.
…
-
To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
8 years ago