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### Minetest version
```true
Minetest 5.7.0 and above
```
### Active renderer
OpenGL 4.6.0
### Irrlicht device
X11
### Operating system and version
LinuxMint 21.2
### CPU model
Intel Core i5…
-
```
Please give a short description about the enhancement.
A series of self-made sprites should be made to demonstrate a proof-of-concept
for creating personalized fighting characters.
What kind of…
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With the current core it is not possible to properly save your input mappings when switching between games.
For example, if you create a remap file while running a 6-button fighting game ("Weak Pun…
Oggom updated
6 years ago
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```
Please give a short description about the enhancement.
A series of self-made sprites should be made to demonstrate a proof-of-concept
for creating personalized fighting characters.
What kind of…
-
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**…
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So you have to wait for a common zombie to open it, or you can stay stuck forever behind this door...
There is a plugin to explose the door when it happens but it is still too slow to detect it.
htt…
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Below is a ctype's version of `fallocate`.
Not sure if it should be in its own project or if it should be included....
```
import ctypes
import ctypes.util
c_off_t = ctypes.c_int64
def make_falloca…
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```
Please give a short description about the enhancement.
A series of self-made sprites should be made to demonstrate a proof-of-concept
for creating personalized fighting characters.
What kind of…
-
The rock is too far away to reach, but when I reach/move towards it I get pushed away. Axes/fists also don't seem to collide whenever I swing to do damage, but maybe I'm missing some button I need to …
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Hi Furf,
I can see this issue has already been posted but still I would like to update,
I am using touch-punch.js with swappable element
$("#swappable").swappable();
But, I am not able to drop the…