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Originally in GitLab by @marcoseither
The calculation of the measured templates seems to be incorrect, e.g. 15 feet Darkness Spell.
The marked squares are not part of the effect using the DMG version…
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Specifically, soul trapping a human NPC (not creatures) into a common, grand, or black soul gem. It may not happen if only one NPC is in the shroud, but will happen very consistently if you are fighti…
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### Reproducible in vscode.dev or in VS Code Desktop?
- [X] Not reproducible in [vscode.dev](https://vscode.dev) or VS Code Desktop
### Reproducible in the monaco editor playground?
- [ ] Not…
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Many maps suffer from minimap darkness.
This makes minimap very hard to use.
I would expect minimap map to look same as normal map but they don't:
![image](https://user-images.githubusercontent.com…
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In the background of the virtual world should be an anatomy lab to make the user feel like they are there. At the very least, it will be much better than infinite darkness.
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Add calculated fov for the clients. Current suggestion for map_update_response:
```
{
"npcs": [/* list of visible npcs here */]
"x": /* x position of player */
"y": /* y position of player …
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Options:
1. Stick with current feature.
2. *Switch between controlling Player and Shadow. Player main gameplay. Shadow able to pass through objects. Able to suck light from objects. Mini light orb…
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In 1.18 mobs only spawn in complete darkness now. But the mod shows yellow x's over blocks that aren't completely dark.
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In [`61eb65f`](https://github.com/TeamPiped/piped-uptime/commit/61eb65f03602f77da9c6f77c1b0ffd81883c8278
), darkness.services (https://pipedapi.darkness.services/healthcheck) was **down**:
- HTTP code…
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``` lua
light = {
{
intensity = 0.6,
minimum_darkness = 0.3,
picture = {
filename = "__core__/graphics/light-cone.png",
height = 200,
…