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Creating a Unity app for the Microsoft Hololens requires the "Windows Store" platform, along with the "Universal 10" SDK (UWP). However, the UWP is a subset of the full .Net api -- the UWP api does n…
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Dose it works on Emulator..!!??
When i try your unity package in Emulator it is showing error " Could not copy the file ____SharingClient.dll" Because it was not found" Can you help me regarding th…
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Hey,
i tried to import the HoloToolkit (Build by me with Unity 2017.1.0f3 and the guide: https://github.com/Microsoft/HoloToolkit-Unity/blob/master/GettingStarted.md) into new projects in Unity 2017…
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After strugling a bit with my BuildWindow not appearing whenever I clicked it from the HoloToolkit menu I found out that it had gone out of my screen.
To get it back I had to change the DPI of my m…
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Joystick Gaze Controllers on the `HoloLensCamera.prefab` have not had their Input Axis' set up in the Input Settings.
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See UAudioManager.cs in the HoloToolkit\SpatialSound\Scripts\UAudioManager\ folder. Latest Holotoolkit reverts the attribute at the bottom to ContextMenu instead of UnityEngine.ContextMenu which is wh…
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None of the hand tracking / air tap stuff seems to be working with my new Acer MR headset. Is it meant to or is this disabled? I'm running Unity 2017.2.0b5 and trying the scenes in Assets\HoloToolkit-…
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Should probably mention that Unity 2017.x is the only supported version now that HoloToolKit was upgraded.
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I've been developing an app using HoloJS and I like it. Currently I am looking for solutions to scan the environment and reconstruct a 3D model from the sensors on HoloLens and display it on a browser…
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Unity is used to build multi-platform applications. Simply adding the HoloToolkit-Unity code to a unity project should not break other build targets, but it does.
The HoloToolkit-Unity scripts and…
yoDon updated
7 years ago