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https://github.com/KhronosGroup/SPIRV-Tools/blob/ccf3e3c1035189bbb50793d1e249a2c0ba3388a3/source/opt/replace_invalid_opc.cpp#L84
When using DXC, the SPIRV is correctly generated prior: the proper e…
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_From @minyang on May 8, 2014 1:55_
http://doc.zeroc.com/display/Ice/Topic+Federation
This could be potentially an extremely useful concept and tool for controlling LoD!
_Copied from original issue…
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Happens on 1.73 all the way to 1.77, have not tested lower.
https://user-images.githubusercontent.com/43389722/165860988-1500175f-d855-41b0-aed8-84074537620c.mp4
https://user-images.githubuserco…
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Mass should be able to interact with the navmesh in order to have navagents able to navigate a level. LOD navigation modes:
- LOD0: Nav mesh and ai actor
- LOD1: Mass navigation
ZoneGraph is alre…
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As an alternative to an automatic LOD generation for individual assets, could Imposters perhaps be implemented in their stead?
https://shaderbits.com/blog/octahedral-impostors/
With the advent…
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When I export a vehicle mesh file (`body_01`, `hood_a`, `bumper_f_01`...) with or without the LOD filter option, and then I import it back into WolvenKit then the vehicle part corresponding to the mes…
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Hey, Is there a way to render lines on zoom?
For example you have
lod_candles
lod_labels
It would be great if you would have the same functionality for lines, as I have lots of them and the chart…
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### Issue
I keep getting the Warning "Map area" is too large even for large LOD's and a very small area. Note: This seems to be specific to this webmap.
### Expected Behavior
The Warning should d…
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## Marching cubes
Simple, but flawed by ambiguous cases and cannot reproduce sharp features. Also, no specification of how to handle LOD across regions of different detail. Naive implementations of…
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I'm not sure if this is a bug or a misfeature, the documentation on the wiki confuses me.
I have the GTD Erebus pof from blue planet.
- Detail0
- Ribs1
- Ribs2
- Turret01
- Turret02…