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Megafunk
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MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
MIT License
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Enable usage of FloatingPawnMovement instead of CharacterMovement Component only.
#71
mad-ben
opened
3 weeks ago
0
Fragment not available on LODLow
#70
hardway777
closed
1 month ago
0
Update per-query parallelism section
#69
willjallen
closed
2 months ago
1
Trace Results on Chaos bodies
#68
aetherspacemind
opened
2 months ago
5
NavMesh Entity always move to end point
#67
hardway777
opened
3 months ago
0
Russian readme
#66
hardway777
opened
3 months ago
0
is there any way to make mass entity show actor based on the distance of some type actors
#65
clarkqwang
opened
4 months ago
0
DestroyEntity performance
#64
JanVogelsang
opened
4 months ago
1
Missing UPROPERTY and const keywords in some places
#63
zompi2
opened
4 months ago
4
Mass Traffic - Smoothly moving a vehicle into an "emergency" lane and back to ZoneGraph lane
#62
janjilecek
opened
4 months ago
0
How to change between two different behaviors?
#61
javcalle
opened
6 months ago
1
hello! I can't download large files
#60
ZHAOCHENGV
opened
6 months ago
2
Sugg: Mass Entity performance profiling
#59
SC-Loris
opened
10 months ago
0
Sample project does not compile in UE 5.2.1
#58
allora
opened
10 months ago
2
I added a Processor Define in project, nothing show in project setting
#57
EricDeng1001
closed
10 months ago
1
Can't build for Android
#56
zzanggu
closed
11 months ago
2
Crash on Linux UE 5.2 when shooting projectiles
#55
maciello
opened
1 year ago
2
Errors on every projectile-bounce leading to a crash in Linux
#54
maciello
closed
11 months ago
1
Fix crash in Linux by initializing VariableName with 0 for consistent behavior across platforms
#53
maciello
closed
1 year ago
0
Shared Fragments are only shared across entities of the same archetype
#52
manuelott85
opened
1 year ago
3
MEC_InterpMovingCubeActorRepresentation could be simplified.
#51
error454
closed
11 months ago
2
5.1.1 not work
#50
JcwGitHub
closed
1 year ago
1
Mass Actor spawning not working in other projects
#49
Bizes
opened
1 year ago
1
Niagara example index values skip & repeat leading to flickering particles
#48
GrahamMueller
closed
1 year ago
3
ExecuteBefore and ExecuteAfter
#46
LukasFratzl
closed
1 year ago
1
Package Builds Fail to load with Plugin Enabled
#45
Edstub207
closed
1 year ago
2
Fixes for PCH/Non-Unity Failures
#44
Edstub207
closed
1 year ago
1
Notes on how Mass Traffic Simulation works
#43
hvent90
closed
1 year ago
1
LOD example
#42
Ji-Rath
opened
1 year ago
4
Visualizer on Android
#41
Starkium
opened
1 year ago
1
ISM Custom Data Query Optimization
#40
Ji-Rath
closed
1 year ago
0
RTS Formations Example
#39
Ji-Rath
opened
1 year ago
6
How to make the MassAI crowd spawned at the same locations every time?
#38
Kal-Elll
opened
1 year ago
3
Unit Formations Example
#37
Ji-Rath
closed
1 year ago
4
Per instance Material data from a Processor to Instanced Static Meshes sample
#36
PreyK
closed
1 year ago
3
Passing per instance Material data from a Processor to Instanced Static Meshes.
#35
PreyK
closed
1 year ago
6
About the condition `OptionalFragmentList.Num() > 0` inside ForEachEntityChunk
#34
liusida
closed
2 years ago
2
Smart Objects not Registering Properly [Bug Fix]
#33
Ji-Rath
opened
2 years ago
1
Additional clarification of a processor
#32
stefan-zimecki
closed
1 year ago
0
Add Filter options to FMassSmartObjectHandler::FindCandidatesAsync
#31
Ji-Rath
opened
2 years ago
3
Mass Suggestions
#30
zoombapup
closed
2 years ago
1
Mass Entity Collision
#29
wtiaw
closed
2 years ago
3
Accessing the entities from outside/modifying the fragment values
#28
RFornalik
opened
2 years ago
2
gitignore - Excluded Rider link from plugins and removed Bridge plugin dependency
#27
cupsster
closed
2 years ago
1
Unused plugin dependency - Bridge
#26
cupsster
closed
2 years ago
2
Fix minor typos
#25
Manningham
closed
2 years ago
0
Document the "Spawning an entity" section
#24
vorixo
opened
2 years ago
0
Mass AI Navmesh example with Mass LOD demonstrator
#23
vorixo
opened
2 years ago
1
IDE file templates for Mass Processor boilerplate
#22
Megafunk
opened
2 years ago
2
Pluginfy the entire project
#21
Megafunk
closed
1 year ago
3
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