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https://www.msdf.org/funding/
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Hey there!
I've noticed that `font.info.padding` is always `[0, 0, 0, 0]`.
Since some padding info is calculated [here](https://github.com/soimy/msdf-bmfont-xml/blob/ff3669c2bfffd06f29bacedcdf3f07…
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### **💰 Bounty - 250€ **
_**Note: currently being worked on (see comments)**_
We would like a command-line tool to automate the creation of Heaps fonts, supporting both Bitmap and SDF font types.
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This will be especially useful when the label is scaled to be bigger/smaller than the rasterized glyphs in the texture atlas.
Resources from #1075:
* http://aras-p.info/blog/2017/02/15/Font-Render…
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Hey,
This is just a request for more details of how the font effects (outline, soft shadow, thickness) could be implemented in glsl.
I tried to do the outline as follows:
`fragColor = mix(fragC…
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Is there a way to add pad on glyphs that are on the edges ? like a border-padding ?
( W @ % etc.. )
![DrukTextWide-Bold-oldold](https://user-images.githubusercontent.com/3786958/57767133-967d2…
Samsy updated
5 years ago
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Using a very popular font Arial Black:
msdf -font ariblk.ttf 120 -size 1024 1024 -pxrange 256 -autoframe -testrender render.png 512 512
I also changed the rendering method to visualize the medi…
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Hello I try to build your lib in order to test it and maybe use it but I come over a issue:
```
bgfx (master)$ make linux-release64
../bx/tools/bin/linux/genie --with-tools --with-combined-example…
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My artists have given me a new font that kills the importer - it appears to hit an NotImplementedException in GPOS.cs - at line 581.
The font has been authored in FontForge -- I'm not sure what to …
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please comment on this,
I modified the original msdf glsl shader (https://github.com/Chlumsky/msdfgen) [_left_] to archive font subpixel rendering effect.[_right_]
![](https://raw.githubusercontent…