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**Describe the bug**
Importing an FBX file into O3DE prompts a parsing failure and attempts to merge a mixture of static and skinned meshes, which will fail later on buffer generation.
**Steps to …
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Investigate how vegetation works for the existing terrain gem and provide similar support for 3D Tiles.
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## Describe the issue briefly
Currently the Game Mode, and the Simulation Mode are only mentioned on the https://www.o3de.org/docs/welcome-guide/tours/editor-tour/ documentation page, but there are…
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**Describe the bug**
GEM sceneassetimporter.setreg .DAE is not on by default or in the ReadME on adding this mesh format support.
This information should be in the readme or this file added to the…
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**Describe the bug**
It was found that meshes with PBR materials don't render when the game project is deployed and executed natively on Meta Quest Pro devices.
**Workaround**: Use DXC 1.6.2112 in…
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## Describe the issue briefly
- Instructions on setting up global lighting and physical sky. A common scenario looks like:
- Instructions on adding directional light as sunlight to a physical s…
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## Describe the issue briefly
The [Setup from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) page mentions two different build types: **source-engine** and **pre-built SDK en…
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I'm not sure what the contribution policy is but here's what needs to be done to make it work with latest dev.
* Change the gem's alias capitalization in its cmake file to match the gem's name from…
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**Is your feature request related to a problem? Please describe.**
This is an issue to track improvements suggested in the following PR https://github.com/o3de/o3de/pull/10441 for Settings.h and Sett…
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**Describe the bug**
This issue was created based on the comment in https://github.com/o3de/o3de/issues/12588.
The following Prefabs jobs complete processing with errors:
`/o3de/Gems/MotionMatchi…