-
```
It's obvious the reason of SIGFAULT, but it's not obvious how to solve it.
The second _GIFchain call of this game appered to have gif->madr equal to
0x80000000. Yes, it's not wery good, because *d…
-
```
[The following is a template to help you fill out a more informative
report]
Note:
Many games do not run yet, or have known problems. Please do not report
those games without giving any more info…
-
```
It's obvious the reason of SIGFAULT, but it's not obvious how to solve it.
The second _GIFchain call of this game appered to have gif->madr equal to
0x80000000. Yes, it's not wery good, because *d…
-
```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offici…
-
```
1) Did the game ever work correctly?
Sort of, on 1370.
2) What steps will reproduce the problem?
Try to enter Story mode on 1385 with MTGS off, I can't tell the exact
revision, I don't have any…
-
Submitted in two places by https://wordpress.org/support/profile/og-s:
https://wordpress.org/support/topic/woocommerce-emails-3
https://wordpress.org/support/topic/wrong-email-language
The descriptio…
-
```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offici…
-
```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offici…
-
```
I must notice, that vtlb is still unable to use systems with over 2GB
addresses, so Linux build is just broken from rev. 458. If nobody fix it,
than the only logical solution is to revert it. I co…
-
```
The game's intro now crashes PCSX2. It ran fine in r963 and below, it
started crashing in r965 and above.
Specifically, the change in IPU.cpp (the moving of the "g_nDMATransfer &=
~(IPU_DMA_ACTV1 …