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Currently we have many similar tags:
```
2d
3d
abstraction
Active Directory
Actor
actormodel
AD
adobe
ADO.Net
ADO.NET
agplv3
ajax
akka
alamofire
album
algebra
algorithm
Algorithm
a…
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I was trying to make imgui work with a PistonWindow and ran into an issue I understand too poorly to fix.
I create my window like this:
```rust
let window: PistonWindow = WindowSettings::new("p…
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* Нужно модерировать чат самому или привлекать для этого других модераторов, и в целом следить что он работает
Список текущих админов во всех каналах:
* general:
- Andrey Lesnikov @ozkriff
-…
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Would it be possible to auto-generate a consolidated PDF from the docs, or have a print-friendly version that includes all the guides?
So far I've gotten bitten a couple times by being too excited …
dakom updated
5 years ago
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The mods over at https://www.reddit.com/r/rust_gamedev/ have agreed to deprecate the sub-reddit's wiki in favour of pointing to AreWeGameYet as the canonical source for Rust game dev resources. We'll …
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There's an implementation of Turtle which uses Piston to deal with graphics. Might be interesting to look at as a comparison (or even as a separate project)
https://varblog.org/blog/2018/01/08/rust…
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Some folks are wondering what gfx-rs supports. Asking about VAOs, binding and unbinding etc. It would be good to provide a guide to show how concepts from OpenGL map to gfx-rs.
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Sorry for the very long post. I'm not mad if you don't want to read the whole thing, so here's a short version of it.
This is a mashup or many different issues. I didn't know where a comment like t…
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I did a plain amethyst install and when I tried to compile the project, it gave me this compilation error
```
Compiling gfx_glyph v0.13.1
Compiling amethyst_assets v0.6.0
Compiling ameth…