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If you set the client settings `hud_scaling` and `gui_scaling` to values other than 1, the statbar and image HUD elements which you can add with `player:hud_add` are not scaled at all.
This makes t…
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auto-reduced (treereduce-rust):
````rust
fn split_last(_: &()) -> Option {
None
}
fn assign_twice() {
loop {
match () {
(! | !) if let _ = split_last(&(…
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[EnemyArchetypes.zip](https://github.com/EFdee-BTLA/SEF_BTLA/files/7227840/EnemyArchetypes.zip)
NOTE#1: All of these .ini files are intended for v.1.5 **ONLY**, if you choose to use them for later …
ghost updated
3 years ago
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**Describe the bug**
A clear and concise description of what the bug is.
I failed to load this amazing mod,can you figure out what the problem is?Everytime I try to load this mod,it says:Invalid esc…
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### Goal
More flexibility and parity with Mojang's newer version manifests.
### Motivation
With various new features added to Minecraft like quick play we are having to add more traits and ha…
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Well this is a headache
Not only is the versioning scheme of vX.Y.Z not present but the /v2 and the end of the package definition in go.mod for this project busts things when I try and get it vendo…
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Currently, we have a bunch of rules like
```yaml
files:
- "!**/pkg/a/**"
- "!**/pkg/b/**"
```
Ideally we could write something like
```yaml
files:
…
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**Globals starting with a-f**
Cryptic
- `addgp`
- `benchmark` #34259
Too specific
- `absolute_igusa_invariants_kohel` #28064
- `absolute_igusa_invariants_wamelen` #28064
- `all_max_…
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Custom Mob Spawner is required in order to Mo' Creatures works but is protected behing three layers of adfly link protection. This make that I cannot download it. You should upload it on Curse Forge. …
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Alright basically, you made new gore shaders, which are fuckin' awesome btw, really like them.. but you also added the option to enable the old gore shaders, and i was thinking, would you be able to d…