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Right now axis input uses Godot's built-in deadzones, that are separate on X and Y axes. We should have a circular deadzone instead.
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So you can press S to slide the strip
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In many GDScript projects, I have seen several ways to separate functions. Sometimes one line:
```
func _ready():
print("ready")
func _process(delta):
print("process")
```
But som…
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with pip install this error occurs
```
bpsproxy -h
Traceback (most recent call last):
File "/usr/local/bin/bpsproxy", line 6, in
from bpsproxy.__main__ import main
File "/usr/local/lib…
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I'd like to add a tool to enter scene strips with TAB like you can enter and exit meta-strips. It's possible to store custom data on the scene, so you can definitely store the previous scene that lead…
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**Godot version:** 3.1.1
**OS/device including version:**
- Windows 10 64-bit
- Intel(R) HD Graphics 4000
**Issue description:**
First row: My game project
Second row: Minimal…
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Is it possible to throw all proxy outputs in a specific directory with commandline argument?
Reason: It is quite possible to get footage from banks and servers. And creating proxy in those and find…
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**Godot version:**
Godot 3.1.1 Mono 64-bit
**OS/device including version:**
Windows 10 Home 64-bit, build 18362
**Issue description:**
Editor immediately crashes on opening project. Issue see…
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Trying to export anything by clicking `All Layers` or `Selected Layers` triggers an error. This happens only with the latest master, after the addition of the COA export.
Traceback:
```py
TypeE…
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When we try to delete a cross fade between [any strip type] and a Transform we get the following error
```
Traceback (most recent call last):
File "/home/henrique/.config/blender/2.79/scripts/a…