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Make an interleaved/non-interleaved indestructible raw format for use in audacity and similar programs. Ideally, each frame of a gif or video could be saved as raw, and brought back into the program w…
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Version 3.2.0 includes support for grayscale from #76. That PR creates the grayscale data assuming that the input data is RGB (https://github.com/lukeapage/pngjs/pull/76/files#diff-1b0965e27e225f29dcb…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Description
I have a Pioneer VSX-S510 A/V system. When learning from the remote, it learns the codes fine (gre…
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### Godot version
4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX110 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i5-8250U…
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I tried to recover the LN wallet with my seed - the history of on-chain funds is not visible but I suppose that is another issue. Anyway, I did not have any on-chain funds, just funded LN channels whi…
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While loading an exr file, the output is filled with 0's and this warning appears:
```
WARNING:root:imageio.freeimage warning: loading color model R as Y color model
```
I cannot seem to find …
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I refer to the code mentioned in this other issue: https://github.com/scverse/spatialdata-plot/issues/68
This code here:
```
ax = plt.gca()
sdata.pl.render_shapes(element='s', na_color…
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i want to use ashlar to stitch jpg files into a tiff file, how can i get rgb output tiff rather than a grey one
my environment: win10, ashlar 1.7 python 3.9.13
comman line version:
`ashlar "fileser…
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An option to not compress a texture during import at all was added specifically for XOpenGL to allow Normalmaps without obvious compression artifacts. Textures imported like this do not work correctly…
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```
What steps will reproduce the problem?
1.Any game with an overlay such as bzone, but problem is in all games such as
asteroids deluxe
2.Instead of 0 to 1 with 1 being brightest. Colors are calcul…