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## Describe the bug
In a scene with two objects, one with the BoundingBox and the other with a Solver (HandConstraint type), only one behaviour works at an instant. When rotating or scaling, solver…
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Apologies if this place is not the appropriate place to ask this question.
I've been trying to get the passthrough working with a Meta Quest Pro but I've experienced a roadblock in my exploration.
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The following issues should be considered for future Scrolling Object Collection improvements.
Issues
Alon Farchy:
- Modifying active state
- Disabled colliders not calculated
- Material prop…
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## Describe the bug
After dismissing the keyboard by any means other than tapping another surface (such as pressing the X or enter buttons), tapping another surface toggles the keyboard on instead …
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## Describe the problem
When `TMP_InputField` is used with the system keyboard air taps will cause the Hololens keyboard to close. This happens very easily, especially for unexperienced Hololens us…
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## Overview
Losing the spatial mesh while using world locking tools makes the whole scene shift.
This is probably because space Pins are used to anchor a model to the spatial mesh.
Losing track …
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## Describe the bug
I'm not sure if it's a bug or by design. When using the WindowsMixedRealityController I get 2 InputUp and InputDown events. The reason for this is that Trigger Touch and Trigger…
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## Describe the problem
Currently audio clips are added in an ad hoc way that is different for each interactible element in the MRTK. The slider has a script that is programmatically associates the…
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## Describe the problem
Recently UI Toolkit (`UnityEngine.UIElements`) provided the functionality needed to render its runtime GUIs on 3D objects in the world space and to interact with that GUI us…
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## Overview
Hello,
I have updated my project from Unity 2019.2.21f1 to Unity 2020.1.4f1 and MRTK from 2.3.0 to 2.4.0. After some updates in the rendering API because of changes in LWRP to URP I ma…