-
Currently we switch to AR by using AR Cameras.
The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
- Hit Test: https://immersive-web.github.io/hit-…
-
Hi,
First of all, thank you for your project because it is what I need, and it would be perfect if the embeddable mode could enter into a mode compatible with google cardboard.
Three.js allows i…
-
Currently, in this place:
- https://github.com/Looking-Glass/looking-glass-webxr/blob/fc5b610b860e0f15f70dff2c98c0c17ea58bc051/src/LookingGlassXRDevice.js#L98-L102
the pose matrix is calculated from…
-
I had this working to show a real scale dinossaur to my father-in-law but it stopped working
I can use it in my vr glasses (at least I used in march)
my phone ->
Samsung Galaxy S22 Ultra runnin…
-
So device vendors are publishing their 3D controller models in the [WebXR input profiles repo](https://github.com/immersive-web/webxr-input-profiles) in Khronos' glTF format. That's great for interope…
-
This issue is for discussion of the [use case “View a map in augmented reality”](https://maps4html.github.io/HTML-Map-Element-UseCases-Requirements/#use-case-augmented-reality), its examples & list of…
-
Identify the key players authoring VR experiences on the Web, the processes, types of audience, what is missing and what can be improved.
* [Runtime Developer Tools for WebXR](https://github.com/j…
-
or have links to them in the readme
- v1 homeroom
- nordic lobby
- silver green lobby
-
I got a different VR headset and lost all my favorites songs list. I want to gauge if this is a feature that is likely to be merged if I work on it. I know the leaderboard is using firebase for persis…
-
See gpuweb/gpuweb#416 for context.
Currently, the spec does not define much about how the projection matrix is created, nor which clip space it is mapping to. Note that two different clip spaces ar…