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Basically, something I've noticed for a while in SP.
When you play as a character, like Kyle, Luke, etc. that has over 100 total FP, when you use Force Absorb, you can only recover force points from …
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/devmap mp/ffa3
Join game.
/vid_restart
Game crashes after Awaiting Snapshot.
Happens in JKG and "vanilla" OpenJK. I believe it's because Ghoul 2 isn't being cleaned up on the server properly. Don't…
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Compiled, tried to run openjk.i386 or openjk_sp.i386, getting these messages:
----- Initializing Renderer ----
Trying to load "rd-vanilla_i386.so" from "."...
Trying to load "rd-vanilla_i386.so" from …
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Yberion suggested on IRC that we write a launcher that checks online for availability of a new version and downloads that.
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Someone over at JKHub mentioned an error:
http://jkhub.org/topic/1974-openjk-general-topic/?p=26626
I haven't been able to reproduce it. If anyone else is able to, please let me know.
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Please add support for linking with SDL 1.2 for older unix systems.
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Talking about the multiplayer here, atleast.
The running animation for every weapon depends on your saber, e.g. if you have a staff, you'll run with it's animations with every weapon.
The bryar pistol…
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Go into solo mode, select a few bots, set the time-limit to say...2 minutes. Start the map and when the time-limit hits, the intermission starts, click ready and jamp crashes when map restarts. The cr…
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Greetings, i'm trying to compile this under Archlinux x86_x64 with the 32 flags with cmake. these errors keep popping out
Linking CXX executable ../openjk_sp.i386
/usr/local/lib/libSDL2.so: could not…