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Hello,
I recently found your `love.scene` framework and was hoping you can guide in me in a direction to solving an issue.
My issue is that when I have a sprite placed on a view that is scaled …
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```
I am trying to load a mesh written by gmesh (see attached) but it fails
because the first cell in the cells list is type 1, causing
vtk_dims[cell_types[0,0]]
raise a KeyError in meshio.py as…
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When trying to do a scaling study, I made a small mesh in MFEM and then used `mfem::Mesh::MakeRefined` to create a finer mesh. This works well for small refinement factors. But for the scaling study…
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I am using p4est with the objective of building upon it a finite volume solver.
For one particular case I need to work in a shearing box of dimensions $L_x$ and $L_y$.
Specifically, this box is per…
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### Godot version
v4.0.dev.20211117.official
### System information
Windows 10, gtx 1060, i5 4690k
### Issue description
Shaders that require a 2x2 quadmesh with max cull do not funciton properly…
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It would be useful to be able to visualize tile boundaries consistently. We often use the `tile_edges: true` flag for this when drawing land or water layers, but this both requires polygon geometry to…
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The proposed solutions all are based on explicitly smoothing out the derivatives.
However I would suggest a different interpretation of the issue: the function to calculate the coordinates is discont…
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Hi everyone,
I'm trying to fit a multidimensional regression where I have GPs on 3 dimensions:
```
Y_{l,a,t} = b1*X1 + b2*X2 + (GP by L) + (GP by A) + (GP by T)
```
where I'm treating `X1` and …
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supposedly an additional compiler flag can give a nice speedup on Xeon 2630 v3 "Sandy Bridge" processors .... these CPUs have new instuction set called AVX. Try the GNU compiler flag "-march=corei7-av…
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### Describe the project you are working on
Game
### Describe the problem or limitation you are having in your project
See Images Below
GODOT
Full Mesh
![G0](https://user-images.githubusercont…