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**Bug Description**
While running the job I receive the error: **Error: Can't parse response to 'PASV': 226 Closing data connection, file transfer successful**
The target server belongs to the bun…
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We talk all the time of sorting out what is someone's legitimately owned items VS things that have an IP issue. We need to set some standards on this or we will end up hanging ourselves and have impos…
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## Bug report
- AirSim Version/#commit: Colosseum ue5
- UE/Unity version: 5.0
- autopilot version:
- OS Version: Ubuntu 20.04
### What's the issue you encountered?
Building pr…
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# Steps to Reproduce
Trying to create reusable, rotate-able mesh parts for buildings.
Noticed the bug when aligning the textures with each other.
# Actual Behavior
Rotated primitives with al…
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**System and IINA version:**
- macOS 14.5
- IINA 1.3.5 Build 141
**Expected behavior:**HDR video to play like it had always done.
**Actual behavior:**Window is just a solid blue screen. If …
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Mario from Xonotic agreed that we can use their assets. It's taking me too long with making OTE assets. So for now i'll be converting Xonotic assets for OTE so we can start testing sooner. Xonotic fal…
ghost updated
7 years ago
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As I understand you making following steps:
1. Fine tune dreambooth on all frames
2. Fine tune animatediff motion module
3. Extract controlnet from video
4. Combine them to infer
Can you shar…
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**Describe the Bug**
World `village_center.wbt` needs some optimizations.
During the loading it goes through the processes:
1. Parsing Nodes
2. Downloading assets
3. Finalize nodes
4. Finalize n…
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This code is pretty reliable at triggering the issue after a few runs
```
(defun maybe-death ()
(let* ((layer-count 7)
(t0 (make-texture nil :dimensions '(4 4)
…
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```
What is the problem?
Upon pressing F4 to open the menu this happens;
attempt to call method 'MoneyTab' (a nil value)
darkrp/gamemode/client/vgui.lua:255
Also, the textures are pink, and textures…