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Estou começando a deocmpilação aqui e tem 90k de linha de codigo, irá demorar um pouco...
ghost updated
7 years ago
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1. Created a new Arial Regular 20 Spritefont using VS 2010 and latest MonoGame Content template.
2. Set to MonoGame Spritefont and built for iOS.
3. Create a new Hello World project in Xamarin Studio…
ghost updated
7 years ago
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If you try to add a ContentMod it adds an " " into the path and throws an fileNotFoundException
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Add a way for SMAPI mods to load custom translations for their own use, so every mod doesn't need to reimplement it themselves.
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The way shaders are built differs across platforms. Therefore, we need the following structure:
* Main library contains just code
* Shaders are built specifically for each platform in a separate s…
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The effects included in the sample are still the original XNA one's, targetting PS2 and cannot compile.
Can't use xnb's either as they are in "the wrong format"
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I saw the NaCl implementation to run in a browser but the flaw in that is that it only works in Chrome. JSIL is a program that converts CIL into JavaScript that will run in the browser. It includes XN…
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When using a tilesheet that has the ability for seasonal counterparts but set to '"Seasonal": false' so to load only from one tilesheet to a specified map, this will display tile errors. Not sure if t…
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Kid_166 is referenced in KID_sequence.xml but does not exist in Content/Sprites/Player/dos nor in Content/Sprites/Player/alternate. This causes runtime exceptions in Sequence.cs Line 70 (below).
P…
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Per comment by @SpringsSong on https://github.com/Pathoschild/canimod.github.io/commit/201f7d02d8f5591c00b4a98b5e6385d2579086c5#commitcomment-20655114 (gyazo images attached instead):
>Okay, so I h…