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Today I learned that three.js `BufferGeometry` can have [`groups`](https://threejs.org/docs/#api/en/core/BufferGeometry.groups), which are ranges of the index that are meant to be drawn with a differe…
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**[Original report](https://bitbucket.org/glotzer/hoomd-blue/issue/17) by me.**
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Support for compute 1.x is deprecated in HOOMD v1.0. Let's remove all the old…
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I was trying to investigate the feasibility of integrating Bullet into an engine with voxel terrain, so far I've came up with 3 approaches:
1) Implement my own Octree Collision Shape (re-use the oct…
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BVH, Kd-Tree, etc. (Or use some from a library to avoid screwing it up and having good performance.)
This wil lbe usefull for having a raytracer.
louen updated
5 years ago
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To get help from the community, we encourage using Stack Overflow and the [`tensorflow.js`](https://stackoverflow.com/questions/tagged/tensorflow.js) tag.
#### TensorFlow.js version
1.0.0
#### …
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Hi I have a scene in gaffer which I will package for disection at a later stage.
I can render the geometry with a emission shader for the entire frame range 1-97
But with the look dev and IBL en…
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#### System Information
Linux-4.15.0-46-generic-x86_64-with-Ubuntu-18.04-bionic 64 Bits
GPU1 Vega 56
GPU2 RX480 8gb
#### Software Version
* Blender version: 2.79b
* LuxCore version: v2.1 and v2.…
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Hello,
First of all, I would like to thank you for all your efforts! Your project seems to be the only one alive project dedicated to Three.js **photorealistc** rendering.
As for my question, i…
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Test subdivison surface on aarch64
syoyo updated
5 years ago
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I've been debating on which of the spatial structures would have the better performance for larger crowds with many obstacles. I had been running tests with the berg kd spatial class but now I'm curio…