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I'm trying to run vkQuake with the `pvkrun` script from the primus-vk-git AUR package. It seems to see the proper card and recognize the vulkan layers, but it always errors out. zsh claims a segmentat…
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Hi, quakespasm-0.93.1 released 2018-06-06 - maybe a good idea to upgrade from 0.93.0?
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Some old titles looks more natural when this option set to e.g. `-1`.
Tested on `SaintsRow3`: by default textures are blurry, even with all graphic options set to its maximum values. Setting `info.…
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Noticed that people playing with vkQuake are getting lots of inconsistencies with how transparencies are showing up compared to latest Quakespasm version.
Standard is to have transparency on bmodels …
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BSP2 is not currently supported, which means a lot of modern and very cool maps will not import correctly. Right now it seems as if the vertices of the first model are loaded, and then there is an err…
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For Nvidia, vkQuake and Ballistic Overkill will immediately seg fault on replay.
No problems getting the trace.
Trace files are located on NAS: smb://nas.local/smb_traces/GFXR/
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$ cargo run --bin quad --features=metal
Produces a grey window and nothing else
Short info header:
- OS: OS X Sierra 10.12.6 (16G29)
- GPU: Intel Iris Graphics 6100 1536 MB
$git log
commit…
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Hello there. I've turned to this project to use as a tinkering/learning/sandbox environment for me to learn graphics programming in general, but specifically Vulkan. I'd like to get everything working…
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Don't know if much work but MoltenVK since recent releases ships with a dynamic library (dylib on macos world) which should be more or less equivalent to libvulkan.so on Linux and maps calls to Metal.…
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Im running the latest master compiled on my machine. My gpu is RX580 with opensource amdgpu driver. The underwater fx is bugged when the statusbar alpha is set to 0. i uploaded an unlisted [video](htt…