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### Godot version
Godot_v4.0-beta6_win64
### System information
Windows 11
### Issue description
Godot gives me an error when I try to execute an rpc function that has an argument annotated as `A…
Nusiq updated
7 months ago
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I am doing a from scratch build now for the multiplayer chunk system. What should I do for the server and the data and chunk storage?
I have a few leads and some more thoughts and resources can be fo…
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**Godot version:**
Godot 3.1
**OS/device including version:**
Debian GNU/Linux 9
**Issue description:**
Client sometimes segfaults, when server application is closed while a client …
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### Tested versions
v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Intel(R) Arc(TM) A750 Graphics (Intel …
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Happens with 2.0.34 onward, latest I tried is 3.1.9, haven't tried earlier ones
When we compile our project with `-flto` we get:
```
[build] wasm-ld: error: D:\SDK\emsdk\upstream\emscripten\cache…
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### Tested versions
- 4.3dev4
- 4.3dev3
- 4.2.1stable
In all the versions tested so far, the error persists.
### System information
Windows 11 - Vulkan Forward+ - GTX 1650 - Intel i5 930…
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Hello.
Would it be possible to separate the map editor and the physics engine from the gameplay logic? This would allow the map editor and physics to essentially bind to any unique logic.
An examp…
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I've been working on making a big scale game and I have found an infinite chunk system that works with multiplayer. But it's 3D and I have yet to find an inventory system that is equal better or even …
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Tested versions
- Reproducible in v4.2.1.stable.official [b09f793f5]
- Reproducible in v4.2.stable.official [46dc27791]
- Reproducible in v4.2.beta1.official [b1371806a]
- Not reproducible i…