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don-tnowe
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godot-wyvernbox-inventory
Action RPG-focused inventory system for Godot 3 and 4
MIT License
105
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Restricted inventory can't go above 8 cells
#36
ElacOne
closed
5 months ago
2
Implement arbitrarily-shaped items
#35
MimiVRC
opened
5 months ago
2
Godot Wyvernbox Inventory + Godot-Voxel / Blockygame Demonstration Integration.
#34
WithinAmnesia
closed
8 months ago
2
Is it possible to use it with a container?
#33
Abab-bk
closed
8 months ago
4
JDungeon Wyvern Support
#32
WithinAmnesia
closed
9 months ago
2
Bug: Quick transfer/`try_add_item` does not respect position-dependent filters when stacking
#31
don-tnowe
opened
10 months ago
0
Improve UX of custom `ItemGenerator` authoring
#30
don-tnowe
opened
11 months ago
0
When in Show All Labels mode, ground labels are hidden on mouseover
#29
don-tnowe
opened
1 year ago
0
Need help with removing specific amounts of Items
#28
KometFox
closed
1 year ago
4
Account for suffixed stat bonuses on equipment
#27
don-tnowe
closed
1 year ago
0
[Needs reproduction] Sometimes, item pickups are added as `0` count
#26
don-tnowe
opened
1 year ago
0
Allow item-specific custom actions via scripts
#25
don-tnowe
opened
1 year ago
1
Wyvern Combat Features (Important Depth Features) [9 Key Points]
#24
WithinAmnesia
closed
1 year ago
1
Level Scaling Experience Also Combat Integration And Attribute Statistics
#23
WithinAmnesia
closed
1 year ago
3
Example ARPG Project
#22
WithinAmnesia
closed
1 year ago
2
How To Coloured Item Rarity Names?
#21
WithinAmnesia
closed
1 year ago
11
Not so beginner friendly feeling.
#20
makaempffer
closed
1 year ago
3
[Improvement] Selected Item should emit "mouse_entered()" and "mouse_exited()" signal
#19
KometFox
opened
1 year ago
4
Crash when Tooltip or Grab Stack aren't present on scene
#18
d-3nnis
closed
1 year ago
5
Examples: some text relies on translations for string interpolation
#17
Basilicum
closed
1 year ago
5
Add overlap-check for `GroundItemStackView3D`
#16
don-tnowe
opened
1 year ago
0
Example: left dock is empty at startup
#15
Aconment
closed
1 year ago
1
Improve customizability of prefabs
#14
don-tnowe
opened
1 year ago
1
When first shown, `InventoryTooltip` has incorrect size
#13
don-tnowe
closed
1 year ago
0
Hovering over `GroundItemStackView`'s label hides the label
#12
don-tnowe
closed
1 year ago
1
Custom layered textures do not serialize correctly
#11
don-tnowe
closed
11 months ago
1
`ItemStackView`s may take up `InventoryView`'s whole rect
#10
don-tnowe
closed
1 year ago
1
[documentation] / [bug] GrabbedItemStackView does not grab unless visible is set to false in scenetree.
#9
Mazianni
closed
1 year ago
1
[discussion] General weariness with plugin
#8
Mazianni
closed
1 year ago
3
load_from_array used with load_from_state nulls input array
#7
Mazianni
opened
1 year ago
1
adds GroundItemStackView2D/3D UUID / adds GroundItemManager load_from_array_differential
#6
Mazianni
closed
1 year ago
11
[discussion] Multiplayer Handling
#5
Mazianni
opened
1 year ago
6
GroundItemManager from_array does not prevent duplicate items
#4
Mazianni
closed
1 year ago
1
How does one use the 'Wvyern' series assets with Godot 4? How to make an ARPG like Diablo in Godot 4?
#3
WithinAmnesia
closed
1 year ago
4
Test scenes error when loaded on Godot 4.0.3
#2
KeltonHislop
closed
1 year ago
2
cant get the examples to work
#1
Lodugh
closed
1 year ago
4