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Hi. I have a decent PC with 7900xtx on board. Which Shadow resolution do you recommend for me? I set maximum 16384 and have like 70-100 fps in town, but i guess 16384 is a bit too much and i could sav…
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STK should have some improved cinematic capabilities to record easily video, trailer and doing cutscene.
- Possibility to animate a camera during a race + something like look at this kart
- Possibilit…
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@nfreire When I run the crawler using the command underneath...
```
docker-compose run --rm crawler /bin/bash ./crawler.sh \
-dataset_uri http://data.bibliotheken.nl/id/dataset/rise-childrens…
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Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
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We're trying to trim unneeded methods from Param Parameterized objects, and the only usage I could find for `.param.defaults` was in HoloViews:
`lod = dict(self.param.defaults().get('lod', {}), **s…
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Example query: there must be statements with FOAF knows, but the following query gives no results: http://lod-a-lot.lod.labs.vu.nl/?subject=&predicate=foaf%3Aknows&object=
This is because of the sh…
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If we load 10 000 invisible objects in SuperTuxKart it will render the scene at 30 FPS (while it's 100 if there are no objects).
It's ridiculous to go down to 30 FPS for only 10 000 objects which a…
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## Description of the issue
Register data and metadata from OEP via button on databus
https://energy.databus.dbpedia.org/chrwm/oedatamodel_api/modex_tech_chp_combined_cycle/v1
## Ideas of sol…
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To reduce the GPU load, we need tiles with different LoD (Level of Detail)
Actually use lod1 and also have lod2
* [x] lod2 is the more detailed one and should be used nearby
* [ ] lod1 should be us…
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Unity enables shaders to smoothen the transition between LOD meshes (and during culling) and a good balanced approach is to do it with a cutout shader and dithering.
You just have to make the Cutou…