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orels1
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orels-Unity-Shaders
A collection of practical Unity shaders for your next project
https://shaders.orels.sh
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Texture based keywords example incorrect
#84
camplowell
closed
1 week ago
0
[ORL-78] Add support for arbitrary modules in Configurable Shaders
#83
orels1
opened
2 months ago
2
Migrated to URP-style includes and functions
#82
orels1
closed
2 months ago
0
RGBA Mask module
#81
Rionquosue
opened
3 months ago
5
Fix dissolve module not dissolving fully
#80
lackofbindings
closed
3 months ago
3
Fix Gradient() function ignoring gradient blend mode
#79
lackofbindings
closed
3 months ago
0
[ORL-76] Gradient() function doesnt work with `Fixed` blending
#78
orels1
opened
3 months ago
0
Add option to decide scaling method for Outline Thickness in ORL Toon.
#77
BluWizard10
opened
3 months ago
1
[ORL-75] Ambient Occlussion doesn't occlude specular on Avatars
#76
orels1
opened
4 months ago
2
Release 7.0.0
#75
orels1
opened
4 months ago
0
[ORL-74] Add support for Stencil options in Standard shader
#74
orels1
opened
4 months ago
1
[ORL-73] Add support for Standard-style detail albedo mixing
#73
orels1
opened
4 months ago
1
[ORL-72] Add support for de-duplicating tags
#72
orels1
opened
4 months ago
1
[ORL-72] Add support for de-duplicating tags
#71
orels1
opened
4 months ago
0
[ORL-71] Fix an off-by-one error in the Emission Channel picker
#70
orels1
opened
4 months ago
1
[ORL-70] Add Vertex Light Support
#69
orels1
opened
4 months ago
2
Makes "Hide from Main View" options match the behavior described in the docs.
#68
CheesecakeCG
opened
5 months ago
2
[ORL-69] Change the default channel for Alpha texture to Red in Texture Packer
#67
orels1
opened
6 months ago
1
[ORL-68] Auto-Hotspotting Shader
#66
orels1
opened
6 months ago
3
feature/shader-analysis
#65
orels1
closed
7 months ago
0
Dev project moved to unity 2022
#64
orels1
closed
7 months ago
0
[ORL-67] Albedo channel select is selecting the wrong channel
#63
JotaPe
opened
10 months ago
3
[ORL-66] In-Shader Tonemapping and simple Color Correction
#62
orels1
opened
10 months ago
1
[ORL-62] Add baked lightmap support to toon shader
#61
orels1
opened
10 months ago
1
Add baked lightmap support to toon shader [ORL-62]
#60
orels1
closed
10 months ago
1
[ORL-64] Fallback Cubemap on Standard Shaders
#59
ControVR
opened
10 months ago
2
[ORL-63] Toon shader outlines w/o stencil
#58
daalta
opened
11 months ago
3
[ORL-65] Typo in toon shader's "Sharpness"
#57
daalta
opened
11 months ago
1
Add support for clamping LTCGI output brightness [ORL-61]
#56
orels1
opened
11 months ago
0
Release 6.3.0 [ORL-60]
#55
orels1
closed
11 months ago
1
UV-Space noise support for Laser Shader [ORL-59]
#54
orels1
closed
11 months ago
0
Move from `VFACE` to `SV_IsFrontFace` [ORL-58]
#53
orels1
closed
11 months ago
0
Feature Roadmap
#52
orels1
opened
1 year ago
0
Make a better Github -> Linear Sync Github App [ORL-56]
#51
orels1
opened
1 year ago
0
Document v6.3.0 [ORL-55]
#50
orels1
closed
11 months ago
0
Toon shaders missing VRC Features [ORL-54]
#49
orels1
closed
11 months ago
0
Add Support for Bakery Volumes [ORL-53]
#48
orels1
opened
1 year ago
0
Add VRCFallback Tag support via SetOverrideTags [ORL-52]
#47
orels1
closed
11 months ago
0
Improve behavior on Bakery MonoSH Clears [ORL-51]
#46
orels1
closed
11 months ago
0
Improved Release Automation [ORL-50]
#45
orels1
closed
1 year ago
1
Generator Release v6.2.1 [ORL-49]
#44
orels1
closed
1 year ago
1
Add Contact Refinement Parallax Mapping [ORL-48]
#43
orels1
opened
1 year ago
1
Contact Refinement Parallax Mapping
#42
BlueAmulet
closed
1 year ago
2
Test Linear 2 [ORL-47]
#41
orels1
closed
1 year ago
1
Test Linear Integration [ORL-46]
#40
orels1
closed
1 year ago
1
Inspector Release 6.2.1
#39
orels1
closed
1 year ago
0
Release 6.2.0
#38
orels1
closed
1 year ago
0
Add support for exporting shaders without CoreRP sampling macros
#37
orels1
closed
1 year ago
0
Add Fake Interior Shader
#36
orels1
opened
1 year ago
0
Add 2-Pass Transparency Toon shader
#35
orels1
closed
1 year ago
0
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