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servicecomb-mesher 最新 tag 为 v1.6.3
使用的go-chassis 版本为 1.6.1 什么时候会更新到 go-chassis v2.X 版本。 本来还想用go-chassis呢,一看servicecomb-mesher要当作api网关呢, 一看两者版本差距这么大。会有影响吗?
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**Please describe the problem you are trying to solve.**
Currently, we save the values and gradients of a data in a component-oriented way.
Let
* `msize` be the mesh vertex count
* `mdim` be …
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After finishing handling of mesh data, texture sampling, shader compilation, and camera work, the graphics API needs proper generalization to allow implementation of vulkan and other graphics APIs
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Some FBX models are supplied as
a MultiMesh file.
Rather like your Character Creator they contain :-
Multiple Head Meshes.
Multiple Cloths.
Multiple Armour.
Multiple Weapons.
Multiple Hair - Beards
T…
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```
adw_export.py uses the old interface "faces".
Should be "tessfaces" now.
http://www.blender.org/documentation/blender_python_api_2_62_2/info_gotcha.html#
ngons-and-tessellation-faces
@awd_expo…
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I am curious if you have an plans to add mesh support using Gazebo's API? I am in desperate need of a engine that supports closed loops as well as Simbody, but also support mesh collisions. Are there …
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Hi there!
First of all, incredible project! Hats off!
I had a few question for you:
- Why does the software rasterizer output untextured meshes? In the Jynx demo, there are white-ish bodies/…
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I have the new versions installed and trying to figure out how to just send a change in mesh back to CC. I see the button send mesh, but that just gives a message in CC "Frame Sync Received". Not sure…
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I'm getting this error when I build my local graphclient package:
```
Failed to generate the schema Error: Failed to fetch introspection from https://api.thegraph.com/subgraphs/name/graphprotocol/…
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- [x] Decouple Trigger Behavior from Movement Behavior
- [ ] Ghost Mesh
- [ ] Trigger API
- [ ] Improve Designer Interface