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When validating names for identifiers in GLSL codegen they are allowed to take on names equal to GLSL standard functions.
Here's an example document for which a uniform gets generated with the name…
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### Description of Issue
- Scene Index Emulation is enabled by default (HD_ENABLE_SCENE_INDEX_EMULATION), which makes use of HdSceneIndexAdapterSceneDelegate class
- Inside HdSceneIndexAdapterSce…
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It would be nice if, instead of having to resize everything to make the visualizer more accessible, you could perhaps double-click on the bar with the patch name and page above the visualizer and pr…
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Selecting a node in the nodegraph with more than 5 nodes is noticeably slow, among other things. Though, this is to be expected since the nodegraph is not yet ready for production and has not been opt…
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Hi,
I've come across what appears to be a limitation in the code generator, at least with GLSL in MaterialXView.
When layering with ``, the top layer's BSDF input is strictly limited to only ``,…
khang updated
3 years ago
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I ran into this problem a while ago. I started using `route_design -release_memory` because the flag prevented a crash in the Docker container. Turns out it prevents a crash because it doesn't run rou…
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This was part of our package.json - https://github.com/tristanls/k-bucket.
It may not be used due our kademlia being persistent. But it may be a valuable source to understand how to make our own ka…
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i have been scratching my head at this for awhile, i have a pretty hefty addons folder, works perfectly in my windows install, when i load it on the linux build with this patcher, it freezes my game w…
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## Feature request
#### Feature description
The following [rcl_graph](https://github.com/ros2/rcl/blob/master/rcl/include/rcl/graph.h) interfaces are not exposed to `rclcpp::node_interfaces::Nod…
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**Describe the bug**
When I create a graph, close unity, and come back to work later, the graph loads and data is missing data.
**To Reproduce**
1) Create graph
2) Open graph
3) Add a node …