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**Godot version:**
Godot 3.1.1 and Godot 3.2.dev.b4aba3ae7
**OS/device including version:**
Windows 10 64bit, Nvidia 660 TI
**Issue description:**
Bullet physics doesn't seem to take the scal…
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In kernel.cpp, I often hit this line, when meshes are not triangulated:
```cpp
// edge-case scenario: an edge intersects with another edge exactly
MCUT_ASSERT((int)intersection_test_ivtx_list.siz…
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```
I am trying to load a mesh written by gmesh (see attached) but it fails
because the first cell in the cells list is type 1, causing
vtk_dims[cell_types[0,0]]
raise a KeyError in meshio.py as…
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**Description**
This is probably asking too much from the mapper, so I will give some context:
We are solving a problem which has two boundary conditions: "supports" and "rest"
For reasons, the cal…
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I ran into an issue where the culprit was the quadrature order of `BoundaryNormalLFIntegrator`. I was expecting a code to reach a certain order of convergence (in time) but at a certain point this int…
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There are many ideas, branches, proofs of concepts, PRs, and discussions around improving the performance of the main code paths, systems, data structures, etc for rendering entities with meshes and m…
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Hi ForestKatsch, thank you for such a great tool!
I'm trying to use your tool for terrain-like sculpts. These terrain-like models are not height map based, therefore I can give it overhangs and co…
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## Bevy version
v0.12.1
## Relevant system information
- cargo 1.74.1 (ecb9851af 2023-10-18)
- Arch Linux
- Hyprland (Wayland)
- `AdapterInfo { name: "AMD Radeon Graphics (rembrandt, LLVM 16.0…
M1cha updated
4 months ago
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**Issue Goal**:
Implement the Spectral Boundary Integral Equation (SBIE) method as a new feature in Pylith for an infinite boundary condition.
**Advantage**:
1. The SBIE boundary is an accurate…
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for curved lines/arcs/circles/bezier see
https://github.com/tomrus88/BlizzardInterfaceCode/blob/46d53f88664c14d16a702c0f68c1cd215d9efd14/Interface/AddOns/Blizzard_ArtifactUI/Blizzard_ArtifactPerk…