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cutdigital
/
mcut
A library for detecting and resolving intersections between two surface meshes.
https://cutdigital.github.io/mcut.site
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There are few examples of cutting STL files
#53
1004176213
opened
1 day ago
0
fix hang in wait_for_data
#52
aldoshkind
opened
3 weeks ago
1
mcut hangs forever in thread_safe_queue
#51
aldoshkind
opened
3 weeks ago
0
A MCUT HALFEDGE MESH ERROR occurred in a special place.
#50
BinalyseZXC
opened
2 months ago
1
[Question] Are there working examples for Unreal Engine?
#49
JeffStodd
closed
1 month ago
1
Crash when an edge intersects with another edge exactly
#48
BluEgo
closed
1 month ago
1
Confusion about the result of tutorial PlanarSectioning
#47
lavender-lee
opened
2 months ago
0
BasicCmdLineApp reports error: have 4 vertices when there should be =3
#46
citystrawman
opened
5 months ago
1
CSGBoolean tutorial returns an error.
#45
alimardanov
opened
7 months ago
3
Integration with Unity Game Engine?
#44
alimardanov
closed
1 month ago
1
Assertion failed when trying to compile the TriangulatedFaceMaps.cpp tutorial
#43
gk1705
opened
8 months ago
1
Results interpretation
#42
lvjonok
opened
9 months ago
1
Debugging invalid source-mesh connectivity
#41
FreakTheMighty
closed
10 months ago
1
Replacing CMake variable with the correct target name variable
#40
tkuhlengel
closed
9 months ago
1
CMake installation function does not copy compiled library binaries to the specified CMAKE_INSTALL_PREFIX
#39
tkuhlengel
closed
9 months ago
1
Assertion failed
#38
lvjonok
closed
10 months ago
3
TextureCoordinates instance running abnormally in MCUT V1.2.0.
#37
xueyuanhong
closed
9 months ago
6
SEALING FRAGMENT missing faces
#36
Yourbee
closed
10 months ago
4
Strange cut results
#35
shaise
closed
12 months ago
1
Interpreting the seam results
#34
lvjonok
closed
1 year ago
4
Fail to cut: "Floating-polygon partitioning step could not find a usable fpSegment"
#33
linuxaged
closed
1 year ago
1
Self-intersection test
#32
qiqigit
closed
1 year ago
1
Forcing 3 vertices per face
#31
lvjonok
closed
1 year ago
1
Silence log messaging
#30
Q-Minh
closed
1 year ago
5
Cut a cube with a cube
#29
HerveRV
closed
1 year ago
1
Question: mesh description
#28
lvjonok
closed
1 year ago
1
Fix robustness of floating polygon resolution algorithm in frontend (Fady)
#27
chitalu
closed
10 months ago
2
mcDispatch returns error code -4 after importing stl file data
#26
BombSky
closed
1 year ago
2
Assertion failed: (int)intersection_test_ivtx_list.size() >= 2
#25
jellychen
closed
1 year ago
6
operator()(...) -> invalid source-mesh connectivity
#23
ning2510
closed
1 year ago
1
disable profiling
#22
vrkulikov
closed
1 year ago
0
Non-Manifold and Multiple Connected Components limit
#21
TualK
closed
1 year ago
1
Fix to comply with CDT's license
#20
artem-ogre
closed
1 year ago
2
tutorials error and other bugs
#19
prashant-saxena
closed
1 year ago
1
Get triangulation face map
#18
brunnerant
closed
1 year ago
4
Faces with more than 3 vertices don't work
#17
brunnerant
closed
1 year ago
2
HelloWorld tutorial segfaults when built with multi-threading
#16
dflarson
closed
1 year ago
1
compilation fail with vs2015
#15
Toownky
closed
1 year ago
0
Memory Explosion
#14
abetusk
closed
1 year ago
1
Boolean Error
#13
GenieYoung
closed
1 year ago
0
mcDispatch(...) -> invalid source-mesh connectivity
#12
AndreAhmed
closed
2 years ago
8
Missing triangles
#11
24THEGuNNeR07
closed
1 year ago
5
Library failed to combine simple models
#10
Evil-Spirit
closed
2 years ago
2
Union operation is not working when meshes is not intersecting
#9
Evil-Spirit
closed
2 years ago
1
[Question] How to simply get the "Union"?
#8
chaojian-zhang
closed
2 years ago
2
Cannot Find Enum Member
#7
chaojian-zhang
closed
2 years ago
2
Always getting no connected components found using BasicCmdLineApp
#6
FrankEscobar
closed
2 years ago
1
Intersection two obj model crash !!!
#5
breakerrorchen
closed
2 years ago
0
I crashed when I tried to partially slice the output from the previous partially slice.
#4
monkeygame
closed
2 years ago
3
Mesh cutting with plane
#3
yvanblanchard
closed
2 years ago
4
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